Post-IGMC Content to come


At the earliest point allowed, I'm going to release a major colossal update to A Day With A Sick Phoenix which addresses some bugs, adds requested features, balances the enemies and extends the game way beyond the 1hr mark.

I have used my wording very carefully so not to spoil any of the story.

1. Final Forms. Demons can now summon their manifestations during the early battles. 

2. Shorter wait times. Text prompts will appear faster.

3. One more battle. The final fight gets an extra round.

4. Secret codes. Input these in the right place and weird stuff will happen.

5. New building! A Computer store comes to town.

6. Easy mode is now off by default. It was to make playthrough quicker.

7. Some Blind Quest II integration. 

8. Your Pizza choice now has consequences.

There's no solid date for this update to arrive, but it will always be after IGMC. 

See you soon!

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